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GAME CREDITS

Brass Bellow 

Golden Turnip Games

Composer/Sound Designer

Brass Bellow is a gorgeous open-world action/exploration game being developed for Steam. 

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I am composing all of the music, which includes designing the adaptive music systems. 

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I am also creating original sound effects and jingles, as well as assisting with sound library curation and the overall mix. 

Grimshire

Acute Owl Studio

Composer/Sound Designer

Grimshire is cozy farm simulator with a dark twist: you must help your fellow villagers survive the deadly plague. 

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The game is currently in development for Steam, and will enter early access in 2025. I am composing the music, as well as creating the sound effects.

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Bone's Café

Acute Owl Studio

Composer/Sound Designer

Bone's Café released on Steam in 2022 to critical acclaim. It was later ported to Nintendo Switch.

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I composed the soundtrack as well as designed  supplementary sound effects for the developer. I also provided some character voices.

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Dread Tales

Eisenstadt Studios

Sound Designer

Dread Tales is a narrative driven, first person survival horror game. The game is being developed for Steam and will go into early access in late 2024.

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As the sound designer, I am responsible for the creation and implementation of all sound effects. 

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Ekklesia: Fall of the Watchers

Sole Developer

Ekklesia is an action adventure "MetroidVania" game developed entirely by me using the Unity engine.

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All music and sound effects were created and implemented  using Reaper and FMOD.

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The game is available now on itch.io

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Mizuwari

Studio Tsubaki

Composer/Sound Designer

Mizuwari is an interactive narrative game from Studio Tsubaki released on itch.io in 2022.

I produced all of the audio including music, sound effects, and ambience.

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The game is available now on itch.io

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Pizza Parlor Panic!

Game Jam

Audio/Game Design

Pizza Parlor Panic is a visual novel, card based cooking game that was developed as part of the Narrative Jam 2022.

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I helped design the game, as well as created and implemented all of the audio. The game was created in Unity, and the sound was implemented with FMOD.

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The game was finished in just a few days.

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OTHER CREDITS

Glowing Moses: Event Horizon

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"After listening to Event Horizon multiple times, I'm pleased to find that it just keeps getting better each time. Whether they're putting on a rock show or displaying some beautiful, quieter musicianship in one of the album's three instrumentals, Glowing Moses is just impressive...Event Horizon will be a contender for my top ten list this year, and I can't wait to hear what's next for them." - Scott Fryberger, JFH Blog

Guitar/Vocals/Production

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